![]() ![]() So it doesn't matter which end of the battlefield map you're fighting - you'll see the same areas over and over again. The battles recycle the same set of battlefields no matter where you're fighting. The fights themselves aren't just repetitive in action. Battles are in waves of five to emulate the large amount of enemies console versions of the series throw at the player, but it's almost a joke in comparison and makes managing battles that much easier since the next wave doesn't begin until the last soldier in the previous wave gets taken out. Granted, the game isn't exactly a push-over in difficulty, but ultimately the game simply ends up being an exercise in how long you can endure rapidly hitting the A or B button while avoiding the more aggressive and challenging enemies. And for a series that takes pride in its grand scale battles, it's really silly to see such a small amount of bad guys wander around the field to battle. The Game Boy Advance game, Dynasty Warriors Advance, takes the idea of "one man against dozens of enemies" and waters it down to "one man against four or five enemies." You've seen more on-screen enemies in Double Dragon. The game may be a little on the shallow side on the console, but wait until you see what's been done for handheld gamers. The storyline really isn't all that important, all that you really need to connect with are the variety of different soldiers you can pick and the amount of ass you can kick. What made the Dynasty Warriors series somewhat cool on the PlayStation was its all-out weapon action, putting a single soldier against a countless number of warring enemies in a series of epic battles that take place in historical China between feuding houses.
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